House Rules

Board game house rules, player experience, and positive community etiquette—Jamey and Mitchell share smart, real-table examples from Zombicide, Lords of Waterdeep, and Red Rising, plus listener interaction, Essen/Spiel shout-outs, and a joy-filled “treats of the day” segment.

Chapters

00:00 – Cold open, numbering debate and welcome

01:31 – “Treat of the day” setup

01:38 – Mitchell: LEGO Nintendo Game Boy nostalgia and build with his son

04:37 – Jamey: The Cup (St. Louis) and a mission about meaningful moments

07:32 – Essen/Spiel shout-outs and behind-the-scenes setup videos

10:51 – What’s arriving: Tend (Ivy Studios), Dice Throne: Outcasts, Malia: Land of Legends

14:38 – How the show flows (treats, “before we start,” surprise topics)

17:22 – Defining house rules: fixes vs. preference tweaks

19:29 – Examples: Zombicide deck order; removing certain cards in group play

23:26 – Designer lens: “fun first,” rules have reasons, test before you tell

26:07 – Sharing tweaks kindly so people can actually hear you

31:18 – Call for listener house rules + ways to comment

32:11 – Wrap-up and sign-off

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